Games made for your family. Play and grow together. 家庭專屬遊戲,越玩越親。
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CoPlay is an AI game studio for families. Parents and kids co-create worlds that blend Roblox-style sandboxes, Mario-style adventures and grown-up depth — then play them together. No coding; our AI does the heavy lifting, your family does the imagining. CoPlay 是為家庭而設的 AI 遊戲創作平台。父母與孩子攜手創造融合 Roblox 式沙盒、Mario 式冒險與更成熟玩法的遊戲世界,然後一起暢玩。毋須編程——AI 負責繁重的工序, 想像力就交給你們一家。
Same sofa. Separate screens. 同一張梳化,各自的螢幕。
Kids watch YouTube alone. Parents scroll — or play their own games, or none at all. Families share a home but not an experience, and the parent-child bond (親子關係) quietly pays the price. We don't think the answer is less screen time. It's shared screen time: one game both generations genuinely love, built by both, played by both — helping each other, growing together. 孩子獨自看 YouTube,父母各自碌手機、玩自己的遊戲,或者索性不玩。一家人共處一室, 卻沒有共同經歷,親子關係在這個數碼時代靜靜地被消磨。我們認為答案不是減少螢幕時間, 而是共享螢幕時間:一個兩代人都真心喜愛的遊戲,一起創造、一起遊玩、 互相幫助、一起成長。
A research-backed bet 有研究實證的一步棋
01
The drift is real 疏離是真實的
Media use in families has become parallel, not shared — each person on their own device, in their own feed. Researchers call the fix “joint media engagement”: when families use media together, screens strengthen relationships instead of displacing them (Takeuchi & Stevens, 2011, Joan Ganz Cooney Center). 家庭中的媒體使用已變成「並行」而非「共享」——各人有各人的裝置與資訊流。研究者提出的解方 叫「共同媒體參與」(joint media engagement):當一家人一起使用媒體, 螢幕反而能鞏固關係,而非取代相處(Takeuchi & Stevens, 2011,Joan Ganz Cooney Center)。
02
Co-play measurably bonds 共玩,實證有效
A study in the Journal of Adolescent Health found that children who played video games with their parents showed stronger family connection and more prosocial behaviour (Coyne et al., 2011). The game itself is the medium; the bond is the outcome. Creating together goes further still than consuming together. 《Journal of Adolescent Health》刊登的研究發現,與父母一起玩遊戲的孩子, 家庭連繫更強、更樂於助人(Coyne et al., 2011)。遊戲只是媒介,親子連結才是成果—— 而「一起創造」比「一起消費」走得更遠。
03
The opportunity is now 機遇就在眼前
An entire generation already builds worlds daily on UGC platforms like Roblox and Minecraft — but those worlds weren't designed for parents to belong in. Hong Kong is one of the most connected cities on earth, with compact homes where shared digital space matters most. A family-first creation platform is both social impact and an open market. 新一代每天都在 Roblox、Minecraft 等 UGC 平台上創造世界——但那些世界從來不是為父母 而設計的。香港是全球數碼化程度最高的城市之一,居住空間有限,共享的數碼空間因此更形重要。 一個以家庭為本的創作平台,既是社會影響,也是一片未被開發的市場。
Let's build this together 與我們同行
Parent, educator, investor, or builder — if rebuilding 親子關係 through play speaks to you, we'd love to hear from you. 無論你是家長、教育工作者、投資者還是開發者——如果「以遊戲重建親子關係」也打動了你, 歡迎隨時與我們聯絡。
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